Flux_Capacitor
Augur
- Joined
- Dec 29, 2006
- Messages
- 372
As the old adage goes: the first 90% takes 90% of the development time, the last 10% takes the other 90% of the development time.
Something super minor, but I was wondering if you had a reason for having mana on the left, and health on the right. From what I remember of most old school games, it was the opposite.
If you want people to read the manual, put some manual-based copy protection in there(Type the first word of paragraph x on page y...) or better yet, journal entries.(All this information will likely be documented in a manual that nobody will ever read once the game is released).
Needs a bigger compass
Actually, if the arrow in the map points my heading, why do I need a compass at all?
There is the consideration of people with eyesight issues of course, but then the screen size could fix that.Actually, if the arrow in the map points my heading, why do I need a compass at all?
I...umm...hadn't thought of that...
To be fair, the compass was put in before the smaller mini-map was made a permanent feature of the screen. The original plan wasn't to have a mini-map available at all times, but over time I came to realize that players will probably get quite a bit of value out of it. So, maybe I'll reconsider the compass.
If you want people to read the manual, put some manual-based copy protection in there(Type the first word of paragraph x on page y...) or better yet, journal entries.(All this information will likely be documented in a manual that nobody will ever read once the game is released).
Can you make an option that the map at the beginning is covered and only if you step on a square does it get uncovered. I know you follow the Goldbox formula, but its the one thing I really hate about Goldbox games, that they always showed the full map from the start, instead of letting you explore it and discover it square by square.
I tend to like that you can't know where you went and where you didn't go the way it is currently.Can you make an option that the map at the beginning is covered and only if you step on a square does it get uncovered. I know you follow the Goldbox formula, but its the one thing I really hate about Goldbox games, that they always showed the full map from the start, instead of letting you explore it and discover it square by square.
Definitely this.