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No Man's Sky

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,547
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Still much more fun and more depth than minecraft ever did

Ay ay ay, from 'best game of ze century' to 'better than Minecraft' in a couple of pages.

airplane-crash-o.gif
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
All bullshit aside, is it a good game ? Feels like except for the artstyle, it's really hard to tell apart from the hundreds of procedural sandbox/survival/whatever games out there.
 

tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
All bullshit aside, is it a good game ? Feels like except for the artstyle, it's really hard to tell apart from the hundreds of procedural sandbox/survival/whatever games out there.
From what I've saw so far, it really is another one of "them" (perhaps even shallower than your average procedurally generated sandbox title from Steam early access, with even more of quantity >>>> quality thing going on).
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,541
All bullshit aside, is it a good game ? Feels like except for the artstyle, it's really hard to tell apart from the hundreds of procedural sandbox/survival/whatever games out there.

Just like other games in the genre that just entered Early Access, it lacks content and isn't worth the price by any stretch of the imagination.

What sets it apart from others is that this is supposed to be the full release.
 

vean

Scholar
Joined
Jan 3, 2016
Messages
296
http://www.pcgamer.com/what-no-mans-sky-could-learn-about-exploration-from-kerbal-space-program/

While Kerbal Space Program is more obsessed with the technical mastery of engineering rather than exploring the far reaches of a galaxy, it's also been the one game that has given me that sense of adventure I so desperately want from No Man's Sky and Elite: Dangerous. Kerbal Space program cares little about what awaits me on its boring planets but invests everything in making sure that getting there is a struggle for the ages. Whether I'm correcting orbital trajectories, plotting slingshot maneuvers between planets, or panicking as I design a rescue mission to save a stranded kerbal, each one has me painfully aware of the stakes. When I completed my first successful Mun landing, I felt like I had conquered more than the millions of miles in between but my own expectations of what I thought I could achieve. I felt like an explorer.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,260
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
http://www.pcgamer.com/what-no-mans-sky-could-learn-about-exploration-from-kerbal-space-program/

While Kerbal Space Program is more obsessed with the technical mastery of engineering rather than exploring the far reaches of a galaxy, it's also been the one game that has given me that sense of adventure I so desperately want from No Man's Sky and Elite: Dangerous. Kerbal Space program cares little about what awaits me on its boring planets but invests everything in making sure that getting there is a struggle for the ages. Whether I'm correcting orbital trajectories, plotting slingshot maneuvers between planets, or panicking as I design a rescue mission to save a stranded kerbal, each one has me painfully aware of the stakes. When I completed my first successful Mun landing, I felt like I had conquered more than the millions of miles in between but my own expectations of what I thought I could achieve. I felt like an explorer.
To put it simply: It's about the journey, not the destination.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
All bullshit aside, is it a good game ? Feels like except for the artstyle, it's really hard to tell apart from the hundreds of procedural sandbox/survival/whatever games out there.


Good game ? No
Good space time waster ? Yes


If you like Space Engine this is kind of game you want.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Experimental branch is out and it fixes most reported problems, time to kick this baby into overdrive on day 2+ :dance:


I bet tomorrow is the full patch release, the future has never been this bright. Load dat thamium9 in my thrusters son, where we are going, we don't need no roads.
 

iZerw

Arcane
Vatnik
Joined
Apr 18, 2012
Messages
899
Location
Russia
Experimental branch is out and it fixes most reported problems, time to kick this baby into overdrive on day 2+ :dance:


I bet tomorrow is the full patch release, the future has never been this bright. Load dat thamium9 in my thrusters son, where we are going, we don't need no roads.
Please, do LP.
 

---

Arcane
Joined
Dec 19, 2015
Messages
1,731
Location
Italy
I still don't understand this argument, that everyone (literally) who is liking No Man's Sky (no problem at all, I can respect your tastes) uses to defend this game. Maybe you guys will be able to help me.
The statement is, more or less:

"Why the negative scores? The game has all the features that developers promise during marketing campaign."

It's completely non-sensical.
If I promise a game with tons of platforming, and the final product it's plenty of shitty platforming, my game respects my statement, but of course a so-called "reviewer" or, better, an intelligent player, will complain about the shitty platforming.
So why, if exploration, which should be the main appeal of this game, is shitty, I can't complain about it, even if developers promise exactly tons of exploration during the marketing campaign?
 
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Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
I don't usually follow the trends, but NMS is #19 place on SteamSpy.

It has nearly 30,000 reviews on Steam and growing, with like 4,000 negative ones on launch day. A day later, the negatives almost tripled. It has attracted a lot of attention but they have work to do, namely release a patch that fixes the shortcomings of the PC port... I mean... version. And only then can we judge the game for what it is.

Also the developer promise thing is stoopid, no one really know how the game was going to be until very recently. They even outright lied to us (well, not me) by selling it as a multiplayer game, with potential PVP or at least interaction, and the final release box has such statement removed, since it's deceit.
 
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Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Apparently it has sold around 100,000 copies in two days. Fallout 4 effect. But I believe the fad will die out soon, since not a whole lot of people are into craft games, namely this is not for everyone. It can dethrone Minecraft, but only if it fixes its problems, and only because it's a new offering. I don't see people playing this for thousands of hours.
 

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