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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Haplo

Prophet
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Joined
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Messages
6,606
Pillars of Eternity 2: Deadfire
Lawntoilet
Scimitars are good because of their crit range (15-20 with keen/improved critical) and the fact that spellstrike gives the spell the weapon's crit range but not its crit multiplier. That they actually have common magic weapons, many aimed at magi, is just a bonus.
Yes that's what I thought, so I don't know why someone would use a longsword instead of a scimitar (except for GVS maybe)

Not just for Vital Strike.
The base damage difference is much bigger once you cast Enlarge, bigger still with Legendary Proportions and even more with Lead Blades. It adds up.
The best longsword has a x3 crit multiplier (although its not guaranteed).
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,072
Location
Flowery Land
Well after hitting level 11 in the depths and clearing up some misc quests (Bokken's stuff), I visited the lonely barrow and
killed the lich using DD to sneak into his room.
First few attempts went poor do to his use of cloud spells, but third try I took my knowledge reflex was the weakest save and paralyzed him turn one. Cakewalk after that. Reward was some blinging loot (and a mundane, not even mastercraft, light crossbow for some reason) and enough experience to go right to level 12. Other than 1>2 that was the quickest level up so far.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Lawntoilet
Scimitars are good because of their crit range (15-20 with keen/improved critical) and the fact that spellstrike gives the spell the weapon's crit range but not its crit multiplier. That they actually have common magic weapons, many aimed at magi, is just a bonus.
Yes that's what I thought, so I don't know why someone would use a longsword instead of a scimitar (except for GVS maybe)

Not just for Vital Strike.
The base damage difference is much bigger once you cast Enlarge, bigger still with Legendary Proportions and even more with Lead Blades. It adds up.
The best longsword has a x3 crit multiplier (although its not guaranteed).
fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Lawntoilet
Scimitars are good because of their crit range (15-20 with keen/improved critical) and the fact that spellstrike gives the spell the weapon's crit range but not its crit multiplier. That they actually have common magic weapons, many aimed at magi, is just a bonus.
Yes that's what I thought, so I don't know why someone would use a longsword instead of a scimitar (except for GVS maybe)

Not just for Vital Strike.
The base damage difference is much bigger once you cast Enlarge, bigger still with Legendary Proportions and even more with Lead Blades. It adds up.
The best longsword has a x3 crit multiplier (although its not guaranteed).
fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.

Crits also trigger Outflank/Seize chains if you’re into that sort of thing. My MC Hospitaler is on Fauchard for that.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Couple questions:

Do you have to complete Varnhold’s DLC again for each main game playthrough?

How does one rate (i. e. brofist, etc...) comments in this forum?
 

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Texas
Insert Title Here
You can donate $5 to brofist and rate post immediately, or you have to wait a year after your join date.
 

Lawntoilet

Prophet
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Joined
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Messages
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fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.
I mean you can also have a flaming/frost/shocking scimitar and use Enlarge and everything else using a Scimitar, plus be way more likely to double the damage on your (intensified + empowered) Shocking Grasp and trigger your teamwork feats when you crit.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,620
fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.
I mean you can also have a flaming/frost/shocking scimitar and use Enlarge and everything else using a Scimitar, plus be way more likely to double the damage on your (intensified + empowered) Shocking Grasp and trigger your teamwork feats when you crit.
10% more likely. And you don't use a x3 weapon that gives more crit for base weapon damage. Both options are valid.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.
I mean you can also have a flaming/frost/shocking scimitar and use Enlarge and everything else using a Scimitar, plus be way more likely to double the damage on your (intensified + empowered) Shocking Grasp and trigger your teamwork feats when you crit.
enlarged scimitar is just a d8 weapon (base longsword).
 
Joined
Dec 17, 2013
Messages
5,415
The flow of this game is so horrible. Almost every 2nd or 3rd fight has some monster or monsters you have no chance against, and must come back later to fight. I like games that give you freedom to go up against enemies way above your power, but when it's so randomly and constantly done, it takes all the fun out. There is some map near a river called 3 something, with a bunch of bogarts and their cave. I clear out the map and the cave, get to the final fight (Bogart champion and his flunkies). All the fights are tough but manageable. This champion ahole literally one shots anybody he hits. After a few reloads, I leave. So now I gotta come back to this map later, just for a single fight. So disjointed.

Also, the way the flank attacks and backstabs and all that crap stack with multiple enemies is ridiculous. Anytime more than one enemy targets anybody besides Valerie, that party member just explodes, even ones with good AC like my main (his AC at level 6 is 27). But the inflation is so hardcore, there is no chance to respond or heal most times. Between the various delays for healing and the insane attack numbers, it's just a game of reload instead of respond.
 

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Texas
Insert Title Here
The flow of this game is so horrible. Almost every 2nd or 3rd fight has some monster or monsters you have no chance against, and must come back later to fight. I like games that give you freedom to go up against enemies way above your power, but when it's so randomly and constantly done, it takes all the fun out. There is some map near a river called 3 something, with a bunch of bogarts and their cave. I clear out the map and the cave, get to the final fight (Bogart champion and his flunkies). All the fights are tough but manageable. This champion ahole literally one shots anybody he hits. After a few reloads, I leave. So now I gotta come back to this map later, just for a single fight. So disjointed.

Also, the way the flank attacks and backstabs and all that crap stack with multiple enemies is ridiculous. Anytime more than one enemy targets anybody besides Valerie, that party member just explodes, even ones with good AC like my main (his AC at level 6 is 27). But the inflation is so hardcore, there is no chance to respond or heal most times. Between the various delays for healing and the insane attack numbers, it's just a game of reload instead of respond.
You can kill the Bogard champion at level 3, all you have to do is grease, or laughter him, works fine on hard.
 

Lawntoilet

Prophet
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Joined
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Messages
1,840
Almost every 2nd or 3rd fight has some monster or monsters you have no chance against, and must come back later to fight.

It's not nearly that prevalent, the Wisp fight and Wererats are the only ones in early game I can think of that weren't manageable with good tactics, using buffs and consumables, and a bit of luck. Obviously there is later stuff like the Linnorm but unless the game has been patched to be way harder this is bullshit.

flank attacks and backstabs and all that crap stack with multiple enemies is ridiculous. Anytime more than one enemy targets anybody besides Valerie, that party member just explodes, even ones with good AC like my main (his AC at level 6 is 27). But the inflation is so hardcore, there is no chance to respond or heal most times. Between the various delays for healing and the insane attack numbers, it's just a game of reload instead of respond.
It stacks for you too, buff more and kill them faster before they kill you.
 
Joined
Dec 17, 2013
Messages
5,415
I don't want to have to use hard cc, at least for this build (2 handed fighter main). Hard cc is not fun, I wanted to build a character/party that could defeat enemies using their superior combination of AB, damage, HP and AC, and not spells and hard cc, which makes those things I mentioned irrelevant. But in this game, enemy stats are so inflated, that you are pretty much forced to do so, which marginalizes actual number based builds. After all, any retard can kill someone off if they are completely helpless.
 

Lawntoilet

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I don't want to have to use hard cc, at least for this build (2 handed fighter main). Hard cc is not fun, I wanted to build a character/party that could defeat enemies using their superior combination of AB, damage, HP and AC, and not spells and hard cc, which makes those things I mentioned irrelevant. But in this game, enemy stats are so inflated, that you are pretty much forced to do so, which marginalizes actual number based builds. After all, any retard can kill someone off if they are completely helpless.
You need to at least buff to get your AB, damage, and AC high enough to matter. Mix things up too so you can target Touch AC, deny certain defenses to enemies (Shatter Defenses, Prescient Attack, etc.), That's part of the math of the system.
Same with making sure your CC actually lands and matters, you have to debuff and target the right saves on the right enemies. If you're going to ignore these huge pieces of the system (which seems like basically you're ignoring all magic) then you'll obviously struggle on higher difficulties.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
The flow of this game is so horrible.
It's funny, because when I play, I always find myself thinking "Man, this game has such great fucking flow". The DLC throws it off a bit because it insinuates that you should do the tiefling girl's quest in the ass-end of the world, but other than that, it's pretty great.
Almost every 2nd or 3rd fight has some monster or monsters you have no chance against, and must come back later to fight.
lol git gud
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
But in this game, enemy stats are so inflated, that you are pretty much forced to do so, which marginalizes actual number based builds. After all, any retard can kill someone off if they are completely helpless.

I agree with your sentiment about stats inflation to some extend, but you should still be able to do without much CC. The important thing is to counter enemy stat inflation with stat inflation of your own.
Your tanks need every point of AC they can get. It's absolutely vital to reduce the probability to take any damage as much as possible before you can even think of keeping them alive for more than a couple of rounds. Even healing during combat is only going to work if you reduce the amount of damage they take in the first place.
I don't really like this way of balancing the game, but it's probably understandable given the amount of trashmobs and the way most people will approach it.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Stat inflation is a natural way of fighting an issue of a system where player characters stat inflation, due to absolute freedom of character building, where one character can do 70 damage and another 750 damage per hit will turn low stat monsters into bloody paste in unlimited numbers. You cannot throw low AC monsters at characters who hit them on 2+. It would just make whole character building meaningless. Don't like it? Lower enemy stats by lowering difficulty.
You want to see what high level D&D characters do to armies of low level ones? Replay Throne of Bhaal for example.

Personally I know of one other way of cockblocking players even with absurd stats without bloating enemy stats but today it may just end up like https://steamcommunity.com/app/640820/discussions/0/1734340257882959643/ this.
And after a while, beginning to feel comfortable players would just again become arrogant fuckers and go around saying "haha you just cast breach game is a joke" even though their first playthrough blind they'd spend hours on that twisted rune fight.

There are 2 ways of winning at this - either by autist character building, by sticking most powerful things into a murder monster combo and laughing as monsters explode; or by basic tactics - some competent choices in party building and using abilities targeting enemy weaknesses (like their lowest saving throws).

If you're in particularly bad, you can use both and tell them fanboi with glottis avatard sent you.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
You can donate $5 to brofist and rate post immediately, or you have to wait a year after your join date.

$5?

Am I paying out of my allowance? We’re all grown men here, how about $50?

Done and done.

Now to hit agree on all Shadenuat’s comments.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Messages
14,980
Insert Title Here Pathfinder: Wrath
fishing for crits with d6 scimitar while you can just 1 shot everything with gigantic oversized flaming frosting shocking sword/axe due to enlarge and stuff looks laughable to me, especially in TB mode where you often have only 1 hit due to movement issues.
I mean you can also have a flaming/frost/shocking scimitar and use Enlarge and everything else using a Scimitar, plus be way more likely to double the damage on your (intensified + empowered) Shocking Grasp and trigger your teamwork feats when you crit.
10% more likely. And you don't use a x3 weapon that gives more crit for base weapon damage. Both options are valid.

6 is 50% more than 4.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
After you get keen
And outflank
And seize the moment and build party composition appropriately (combat reflexes, improved crit and what bab? +8?) it all can work

But killing 150 hp wolves on Unfair early is a lot easely done with giant friggin axe and 3d8 base damage + full STR modifier etc.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
The flow of this game is so horrible. Almost every 2nd or 3rd fight has some monster or monsters you have no chance against, and must come back later to fight. I like games that give you freedom to go up against enemies way above your power, but when it's so randomly and constantly done, it takes all the fun out. There is some map near a river called 3 something, with a bunch of bogarts and their cave. I clear out the map and the cave, get to the final fight (Bogart champion and his flunkies). All the fights are tough but manageable. This champion ahole literally one shots anybody he hits. After a few reloads, I leave. So now I gotta come back to this map later, just for a single fight. So disjointed.

Also, the way the flank attacks and backstabs and all that crap stack with multiple enemies is ridiculous. Anytime more than one enemy targets anybody besides Valerie, that party member just explodes, even ones with good AC like my main (his AC at level 6 is 27). But the inflation is so hardcore, there is no chance to respond or heal most times. Between the various delays for healing and the insane attack numbers, it's just a game of reload instead of respond.
You can kill the Bogard champion at level 3, all you have to do is grease, or laughter him, works fine on hard.

There is no quest that sends you there. It was added in EE because people were bitching (correctly in general) about there not being enough exp.

Being able to evaluate which optional fights fit best with which player level is a core skill for good rpg gameplay and thus good design offers ample opportunities to exercise that skill.

Stop endangering good game design with your ignorance.
 

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