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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Harthwain

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Discord Mods (Myzrym) really angry about other DnD settings.
Just got ban for posting DS lore, when asked why Dark sun CRPG game is so cool.

p.s. We didnt even discuss Solasta, just other games and setting like Eberron.
What exactly did you post?
 

Reinhardt

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Half elf is just uglier, clumsier and more retarded elf +mediocrity of most mediocre human. Worst of both worlds. Understandable why they are shuned by both.
 

jackofshadows

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W06pUq8.png

Pssst, guys, where is the best place to read about classes progression in this game? I've heared it's castrated compared to 5e in general or it's only in a sense of restricted starting options/no multiclassing?
 

NJClaw

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Pssst, guys, where is the best place to read about classes progression in this game? I've heared it's castrated compared to 5e in general or it's only in a sense of restricted starting options/no multiclassing?
The wiki is serviceable, if a bit rough and incomplete (I don't think spells are in there). But if you're familiar with 5E, you will get exactly what you expect, keeping in mind that they only used subclasses taken directly from the SRD and homebrewed the rest (so you won't find stuff like the Battle Master).
 
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Thac0

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W06pUq8.png

Pssst, guys, where is the best place to read about classes progression in this game? I've heared it's castrated compared to 5e in general or it's only in a sense of restricted starting options/no multiclassing?

Not really castrated...
They removed the race option (variant human with a starting feat) that was the strongest and the most complex, but apart from that it is straight 5.1. Their subclasses are mostly decent.
Their feats are even weaker than the bad 5e general feats, so maybe that is meant? Raising the main score to +4 will pretty much always be better than taking a feat, which cuts a bit of complexity. By now they have most fun base spells in there aswell, and some cool new ones too.
Overall it is fairly accurate to 5e, only slightly trimmed down, apart from the cut multiclassing and classes.
That said no multiclassing is HUGE. 5e derives 80% of its depth from multiclassing being really fair and fun. 12 classes and full multiclassing would mean borderline infinite ways to build your party, surpassing even something like Pathfinder Kingmaker due to pathfinders much more restricted multiclassing. In Pathfinder you take tons of 1-2 level dips for certain features, in 5e 50/50 meshes of classes are a blast.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
SOLASTA Crown of the MAaister news reason for lv cap said:
There are quite a few reasons for that, as each additional level would require:
  • Development time to implement the new features, as well as animations, visual effects and sound effects for each class.
  • Time and money to design, create and implement new and higher CR monsters (who also need their own animations and effects), otherwise you would just demolish any encounter at higher level.
  • Time and money to increase the length of the campaign, meaning more work for the narrative and level design teams, as well as more recordings required.
So we always knew and said that level 10 would be the limit, given the scope of Solasta: Crown of the Magister. Which doesn't necessarily mean that the level cap will forever stay at level 10 post-launch!

source : https://steamcommunity.com/games/1096530/announcements/detail/4709052254068756782

Amazing. Solasta has a lv cap = 10, not due balance cultism but due resources. Pure incline. Balance cultism is the worst plague of CRPG's. I would prefer new classes over higher lv cap. Mainly considering that we already have two games which allow high level gameplay this year and BG3 will be awful and only launch on one or two years.


Game journos thinks that 5E is "overwhelming"... And I asked why GURPS has no CRPG adaptation some time ago.

If you create your own characters it does feel overwhelmingly, which is a good thing.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Half Orcs aren't intelligent. Half elves are. What can Half-Orcs do that can't be done by humans OR orcs?
Half orkz are stronger than humans and can be shock troopers in human society and smarter than orkz, so can lead the tribe. They have their unique niche in both. What half elf brings to the table compared to pure human or elf?

They are one of the strongest races in the game for CHA dependant classes like the Warlock and the Sorcerer...
OF WHICH THERE ARE NONE IN THE GAME YET. :argh:

Pal and Rogue both using some CHR.
 

Desiderius

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Insert Title Here Pathfinder: Wrath

Acrux

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Also -
Character moments and conversations remind me of Dungeons and Dragons

???
reading the review, the guy seems to literally not be aware that the game is a Dungeons and Dragons game, and not just LIKE a dungeons and dragons game..how do these people manage to have jobs and get paid to review games?

He also seemed to think that Baldur's Gate was the first adaptation of a D&D game. Damn kid needs a history lesson.

Is it true?

The point about rest is true of any game like this. I think Solasta handles rest better than many games.
 
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Thac0

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Pal and Rogue both using some CHR.

Only on paper tho. Paladin wants his spell slots for buffs, healing and smites. None of which scale off the spell attack bonus/saving throw. Usually you put CHA to 13 (minimum for multiclassing) or as low as you want on a Paladin, unless you want to be the party face and do all the talking. WIS is a stronger stat for a Pala than CHA. I guess if you use the fancy new Paladin who gets Fireball and other offensive spells, then CHA is good on a Pala.
Vanilla Rogues get nothing from CHA, I gotta look if Solasta changed that.
Sorcerers, Bards and Warlocks get massive advantages from starting the game with 16 DEX 16 CHA 16 CON 10 WIS 8 CHA 8 STR, and with all the other goodies a half elf gets it is close to being the optimal build for them.
 
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Thac0

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I, uh, what? What use does Paladin have for wisdom?

The Wisdom saving throw is one of the three important saves (DEX WIS CON). The CHA save is shit.
But it is a bit hyperbolic, since Paladins get more prepared spell slots from CHA. That is worth a bit, although not terribly much, since Smite is always there as their strongest spell slot outlet.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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I, uh, what? What use does Paladin have for wisdom?

The Wisdom saving throw is one of the three important saves (DEX WIS CON). The CHA save is shit.
But it is a bit hyperbolic, since Paladins get more prepared spell slots from CHA. That is worth a bit, although not terribly much, since Smite is always there as their strongest spell slot outlet.

These games aren't that linear my man. That's what makes them good.

I'll know more once I've tested. I like to max my convo skillz since in the well-designed ones it opens up more content/gives you unique rewards. One of the Halflings has bonus CHR so it's got to do something for Rogues. I've got him on Deception and Performance to start.
 

Desiderius

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Integration of tutorial into narrative best I’ve seen. Games really making progress on this (also Wrath with Crusade/Army choices).
 

NJClaw

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I, uh, what? What use does Paladin have for wisdom?

The Wisdom saving throw is one of the three important saves (DEX WIS CON). The CHA save is shit.
But it is a bit hyperbolic, since Paladins get more prepared spell slots from CHA. That is worth a bit, although not terribly much, since Smite is always there as their strongest spell slot outlet.
Unless you plan to spend most of your time playing from level 1 to level 5, what's the point of increasing your WIS score at the expense of your CHA score? Aura of Protection sums CHA to all your (and your companions') saves.
 

V_K

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I'll know more once I've tested. I like to max my convo skillz since in the well-designed ones it opens up more content/gives you unique rewards.
Basically, you can avoid several boss fights with dialog checks, and one major quest allows you a choice between guns-blazing and diplomatic approaches (you'll still be fighting in the latter, just different creatures).
I've got him on Deception and Performance to start.
Pay attention to the small white exclamation marks on some proficiencies and languages - they mark option not used in anywhere in the main campaign. Performance is one of them.
 

Brickfrog

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Wait really!? That's so funny. Some skills are just useless for the campaign huh? Thanks for letting me know lol

I assume that they're implemented fully in the editor?
 

Desiderius

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[Pay attention to the small white exclamation marks on some proficiencies and languages - they mark option not used in anywhere in the main campaign. Performance is one of them.

Yeah I figured it might be since it mentioned Bard and that class is nowhere to be found. There's also a Book icon that I assume means that it is used exclusively in dialog/text interactions.
 

V_K

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Some skills are just useless for the campaign huh?
Four of them, to be precise: Performance, Sleight of Hand, Animal Handling and Investigation. Although I'm pretty sure I've seen one flavor check for the latter.
But also, given how 5e handles skills, that's not much of an issue.
I assume that they're implemented fully in the editor?
I don't know if the editor allows for checks yet. May be in the future.
 

Brickfrog

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Interesting, Im kind of surprised that they didnt wait to implement them if they aren't actually functioning features atm
 

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