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Star Wars Star Wars Jedi: Survivor - sequel to Fallen Order

Nikanuur

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Someone on the internets suggested the following procedure if the game crashes too much for you:
Right click on the game's executable, go to "Compatibility", checkbox "Disable fullscreen optimization,", then go to "Change high DPI settings" below and set "Override high DPI scaling..." to "Application".

Some people report significant improvements in stability. My experience is a semi-okay 0-1 crash per several hours, mostly occurring when I switch to Windows and back one too many times. After I've done that, the game doesn't seem to crash at all (not tested extensively, though).
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,027
I'm approaching 20h and didn't have a single crash, interesting. Frame drops do happen, but I feel it's getting better after two patches. Game is definitely playable in current state.

Sent from my KB2005 using Tapatalk
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,916
darth vader back at it again, barely eking out a victory against a bug eyed old woman. you know how you can make your villain a serious threat in the eyes of the audience? by letting him get his ass kicked every time he appears on screen. i want to see him get dunked on by a java next, please.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin


A real next gen looking game finally arrives and everyone's shitting 'em selves. People are in for a rude awakening when the UE5 stuff starts shipping.

That shit is optimization especially for newer gen systems. Paradoxically my few gens old system runs the game very well at High settings and 1440p
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
What the fuck is that 'designed for Win 11' bullshit? Like where the fuck did that come from.

This tweet made me want to puke all over my keyboard, like I was already mildly annoyed about this situation but wasn't going to buy the game til its on sale anyway cos fuck $70/£60, but now I don't know if I even want to buy it at all, like ever. Fuck EA with a rusty fork.
You can play it for $15 with EA Pro.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
The PC market is tiny compared to the console market and much harder to QA for, so it's no surprise the PC version is shite. PC gamers might squark a bit and review bomb on Steam but it's not going to move the dial one iota at EA...we've had literally decades of evidence that they'll never learn/change.

I played the first level on PS5 yesterday on Quality mode and encountered no real issues or frame drops/tearing. It's obvious which platforms the developers really care about.
The consoles have gatekeepers and checklists that must be satisfied before a game can release there. PC has no such gate.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Got to the second planet on PC, still can't report any problems. Despite the fact that my back fan is not working at all, the game is working just fine.

I've found it very funny that somehow the Ninth Sister has returned as the first boss, and then she dies five minutes and zero effort on your part later.
And the organization is never heard from again.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Combat is awesome.
Fun combat
they nailed the combat side really well
Controls are unresponsive, most combat mechanics are unintuitive, mobs movement is weird and glitchy, mobs have unblockable attacks, enemies rotate on the spot or slide closer to the main character, parry doesn't work like in DaS, the poise system is trash, the powers are underwhelming and overall the combat is simply not fluid.

On the last difficulty tier the combat is completly broken and each fight is a mess. Basically it's impossible to feel like a powerful Jedi on the last difficulty because you die in like 5 hits from any mob.

Did you all play on Story Journalist mode?
I didn't have these problems that appear to be caused by you selecting the mode where parry timing is extremely tight. I picked difficulty 3 of 4.

Every attack can be parried or dodged or pushed back. Maybe you should choose the stance with two lightsabers so you can just hold down a button to parry incoming attacks? :smug:

Once I learned to git gud I was defeating bosses on my first attempt with only a stim or two.
 

J1M

Arcane
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May 14, 2008
Messages
14,736
The beginning was a piece of cake; I thought, "Cal is this strong, super-powered Jedi now." while fighting mere Storm Troopers, only occasionally running into some stronger ones. Haha. Sometimes during the middle of the tutorial world (Coruscant), the Grand Master's difficulty showed. I am doing it on the first run. It can be horribly difficult and frustrating. At least for me. But I love it. Because I came to understand that in every single case when I died, something was wrong with my understanding of the situation, not something wrong with the game.

Only after 10 hours or so have I started to understand how to keep other enemies in check—while fighting a group, that is. That the very attack moves against one enemy must be in harmony with getting away from another one and not, as in most other ARPGs, just somehow rolling, blocking, and hitting; "I-frames will save the day if need be". This just doesn't work here very well. 1. Stamina for held-blocking quickly deteriorates; 2. A successful hit/dodge can often mean you just served yourself to another enemy because you didn't choose the correct position to strike from, the correct timing in regard to group-combat general overview, or chose to dodge a melee hit when another enemy just launched a grenade to the place you've dodged. Nothing of the common ARPG combat is taken for granted here; quite the contrary.

I don't know if I make sense, but it took me a long time to start to realize all of this and put it together. At first, I won more through luck than skill; the combat was choppy, and I had to redo many situations several times. Only when I started to pay attention and position myself group-wise did everything start to fall into place a bit, and suddenly some group-combat situations started to look similar to the fluidity of the Jedi fighting in the films, with various, graceful finishing moves throughout the whole melee.
Use confusion and learn how to parry.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Interesting, what worries me is the bosses though, I'm not very good at these games I guess because I found Fallen Order's bosses really tough and I wasn't even on the hardest difficulty :(
The strongest attack to wear down a boss' block meter is parry.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,756
... cool story ...

You cannot get gud on the last difficulty because the timings are so retarded that the fights conclusions are reduced to luck.

The last difficulty is basically the bullshit artificial difficulty level and it soured my entire experience with the game.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Overall, I like the game. Only encountered one crash, but the overall quality of everything (story, level, combat design, and QA) falls off a cliff once you find the compass. To be frank it feels like at one point the game was intended to end there. I would have been satisfied with that. But I guess some executive producer provided some 'notes' about how a star wars game needs Darth Vader and the empire to be the final villains.
 

J1M

Arcane
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May 14, 2008
Messages
14,736
... cool story ...

You cannot get gud on the last difficulty because the timings are so retarded that the fights conclusions are reduced to luck.

The last difficulty is basically the bullshit artificial difficulty level and it soured my entire experience with the game.
Why are you too stubborn to change it in the menu to a setting that was tested? :lol:
 

Nikanuur

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Use confusion and learn how to parry.
Well, I am 80 hours into the game now, and I sure know how to parry, block, throw an enemy into another, hack a robot to help me, use various stances for various fights, etc.
Now.
And that's the thing: it takes time to understand stuff. And then some to start using the knowledge correctly. All the more if one is to learn such stuff as: it's more useful to parry the Rancor's normal attacks instead of, as common sense would dictate, dodging frantically every little movement of those human-sized claws.
I wrote the text as an initial feeling that, I believe, is akin to the experiences of most who have just begun the game.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Use confusion and learn how to parry.
Well, I am 80 hours into the game now, and I sure know how to parry, block, throw an enemy into another, hack a robot to help me, use various stances for various fights, etc.
Now.
And that's the thing: it takes time to understand stuff. And then some to start using the knowledge correctly. All the more if one is to learn such stuff as: it's more useful to parry the Rancor's normal attacks instead of, as common sense would dictate, dodging frantically every little movement of those human-sized claws.
I wrote the text as an initial feeling that, I believe, is akin to the experiences of most who have just begun the game.
Responding in public is often more for the benefit of the observer.

Some more tips:
-the most important upgrade is the one that applies stims faster
-getting force power from stims is pretty good too
-max push is great for shoving groups off ledges
-max pull will trivialize fighting larger beasts
-slow breaks on an enemy when it is struck
-the explosive blaster reflection on cross guard stance removes shielding on roller droids. May be an unintentional interaction with the AOE damage
-blaster stance is better than it first appears. The ammo resource is almost like another force bar. Be sure to complete a couple of bounties to upgrade the charge shot damage. There's also something satisfying about using the blaster ala Indiana Jones in the Bazaar
 

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Finished, 42 hours. I was going through the world semi-carefuly, always trying to find and pickup AMAP but imma not gonna go for 100%, not in this game.

Overall it was fun, even more than Fallen Order. If you play shit like AssCreed or God of War this is for you. Way more platforming here but 98% of it is easy and fun. Only one or two special challenges that suck hippo balls.

Writing is...fine again, which is a high praise for a SW product in this day and age. Very little wokeness. Stronk fehmule characters don't feel obnoxious, there are no retarded Trump or Brexit references, no preaching about slavery or empowerment. It's really good old Star Wars. Except most of the characters are boring or cringy or both. No Han Solos here, that's for sure. Also the whole plot around the character you fight as the final boss felt weird as fuck, what even was that? Who wrote that? A final boss with this story? And this name? Jesus.

Visuals and audio is drop dead gorgeous. With closed eyes it feels you're watching the OG trilogy. Incredible sound design. Combat is not FromSoft or Nioh grade good but it's more than acceptable for this kind of game. Survivor felt a bit less darksoulsey and bit more spectacley which is good. Suits the brand much more.

Oh, the performance. Game didn't give me much grief, got two infinite loadings and about 10 annoying frame drop instances over my 40+ hours. Kept relatively stable 50-ish FPS on 2K, with my 5700XT, with everything on Ultra. No other glitches or bugs.

Go and buy it, there's a new major patch on PC today.
 
Last edited:

Wilian

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Divinity: Original Sin

Larianshill

Arbiter
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Feb 16, 2021
Messages
2,072
The more I think about Jedi Survivor, the more I realize that I mostly didn't like the story. The gameplay was an improvement, though.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,405
Location
Grand Chien

J1M

Arcane
Joined
May 14, 2008
Messages
14,736
Writing is...fine again
The writing in Fallen Order was pretty terrible tho
Compared to what? Actually good writing? Sure.

But compared to the standards of SW it was better than p. much anything after the OG trilogy.
I mean not really, the last few parts of the game were really trash. Vader and the water tunnel for example
Might be a memory issue. Fallen Order isn't in the same league as Episode I, KOTOR, or even Republic Commando.
 

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