ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,854
Hitscan tonguesWhat the fuck is going on there. Wonky hitbox? Lag?GOTY 2023
Hitscan tonguesWhat the fuck is going on there. Wonky hitbox? Lag?GOTY 2023
A real next gen looking game finally arrives and everyone's shitting 'em selves. People are in for a rude awakening when the UE5 stuff starts shipping.
You can play it for $15 with EA Pro.What the fuck is that 'designed for Win 11' bullshit? Like where the fuck did that come from.
This tweet made me want to puke all over my keyboard, like I was already mildly annoyed about this situation but wasn't going to buy the game til its on sale anyway cos fuck $70/£60, but now I don't know if I even want to buy it at all, like ever. Fuck EA with a rusty fork.
The consoles have gatekeepers and checklists that must be satisfied before a game can release there. PC has no such gate.The PC market is tiny compared to the console market and much harder to QA for, so it's no surprise the PC version is shite. PC gamers might squark a bit and review bomb on Steam but it's not going to move the dial one iota at EA...we've had literally decades of evidence that they'll never learn/change.
I played the first level on PS5 yesterday on Quality mode and encountered no real issues or frame drops/tearing. It's obvious which platforms the developers really care about.
And the organization is never heard from again.Got to the second planet on PC, still can't report any problems. Despite the fact that my back fan is not working at all, the game is working just fine.
I've found it very funny that somehow the Ninth Sister has returned as the first boss, and then she dies five minutes and zero effort on your part later.
I didn't have these problems that appear to be caused by you selecting the mode where parry timing is extremely tight. I picked difficulty 3 of 4.Combat is awesome.Fun combatControls are unresponsive, most combat mechanics are unintuitive, mobs movement is weird and glitchy, mobs have unblockable attacks, enemies rotate on the spot or slide closer to the main character, parry doesn't work like in DaS, the poise system is trash, the powers are underwhelming and overall the combat is simply not fluid.they nailed the combat side really well
On the last difficulty tier the combat is completly broken and each fight is a mess. Basically it's impossible to feel like a powerful Jedi on the last difficulty because you die in like 5 hits from any mob.
Did you all play onStoryJournalist mode?
Use confusion and learn how to parry.The beginning was a piece of cake; I thought, "Cal is this strong, super-powered Jedi now." while fighting mere Storm Troopers, only occasionally running into some stronger ones. Haha. Sometimes during the middle of the tutorial world (Coruscant), the Grand Master's difficulty showed. I am doing it on the first run. It can be horribly difficult and frustrating. At least for me. But I love it. Because I came to understand that in every single case when I died, something was wrong with my understanding of the situation, not something wrong with the game.
Only after 10 hours or so have I started to understand how to keep other enemies in check—while fighting a group, that is. That the very attack moves against one enemy must be in harmony with getting away from another one and not, as in most other ARPGs, just somehow rolling, blocking, and hitting; "I-frames will save the day if need be". This just doesn't work here very well. 1. Stamina for held-blocking quickly deteriorates; 2. A successful hit/dodge can often mean you just served yourself to another enemy because you didn't choose the correct position to strike from, the correct timing in regard to group-combat general overview, or chose to dodge a melee hit when another enemy just launched a grenade to the place you've dodged. Nothing of the common ARPG combat is taken for granted here; quite the contrary.
I don't know if I make sense, but it took me a long time to start to realize all of this and put it together. At first, I won more through luck than skill; the combat was choppy, and I had to redo many situations several times. Only when I started to pay attention and position myself group-wise did everything start to fall into place a bit, and suddenly some group-combat situations started to look similar to the fluidity of the Jedi fighting in the films, with various, graceful finishing moves throughout the whole melee.
The strongest attack to wear down a boss' block meter is parry.Interesting, what worries me is the bosses though, I'm not very good at these games I guess because I found Fallen Order's bosses really tough and I wasn't even on the hardest difficulty
... cool story ...
Why are you too stubborn to change it in the menu to a setting that was tested?... cool story ...
You cannot get gud on the last difficulty because the timings are so retarded that the fights conclusions are reduced to luck.
The last difficulty is basically the bullshit artificial difficulty level and it soured my entire experience with the game.
Well, I am 80 hours into the game now, and I sure know how to parry, block, throw an enemy into another, hack a robot to help me, use various stances for various fights, etc.Use confusion and learn how to parry.
Responding in public is often more for the benefit of the observer.Well, I am 80 hours into the game now, and I sure know how to parry, block, throw an enemy into another, hack a robot to help me, use various stances for various fights, etc.Use confusion and learn how to parry.
Now.
And that's the thing: it takes time to understand stuff. And then some to start using the knowledge correctly. All the more if one is to learn such stuff as: it's more useful to parry the Rancor's normal attacks instead of, as common sense would dictate, dodging frantically every little movement of those human-sized claws.
I wrote the text as an initial feeling that, I believe, is akin to the experiences of most who have just begun the game.
Same with me. RT started crashing in Jedha hard, turning it off and no issue at all again.So, the game that didn't crash even once in 19h, crashed two times today during 1h of playing, courtesy of recent patch installed yesterday. Good job EA.
Edit: problem confirmed - https://steamcommunity.com/app/1774580/discussions/0/3828666917400408053/. Switching RT on/off in theory helps, will test if it works tonight.
The writing in Fallen Order was pretty terrible thoWriting is...fine again
Compared to what? Actually good writing? Sure.The writing in Fallen Order was pretty terrible thoWriting is...fine again
I mean not really, the last few parts of the game were really trash. Vader and the water tunnel for exampleCompared to what? Actually good writing? Sure.The writing in Fallen Order was pretty terrible thoWriting is...fine again
But compared to the standards of SW it was better than p. much anything after the OG trilogy.
Might be a memory issue. Fallen Order isn't in the same league as Episode I, KOTOR, or even Republic Commando.I mean not really, the last few parts of the game were really trash. Vader and the water tunnel for exampleCompared to what? Actually good writing? Sure.The writing in Fallen Order was pretty terrible thoWriting is...fine again
But compared to the standards of SW it was better than p. much anything after the OG trilogy.