Child of Malkav
Erudite
Pretty funny how the occult skill dialogue options make people run away from you.
My bro Morte was never a meat shield.companions are meat shields, as it has always been
Just read on the Steam forum that your companions can't help you at all when it comes to skill checks and such, because of balance and replayabilty. I understand why I guess, but from a gameplay and "realism" perspective it is a bit weird. I was hoping the occult guy could help me get to talk to the dead with his newly learned occult skill, but nope... apparently only if I have learned the skill myself, which makes it totally pointless outside of combat.
Not even for lockpick or detect/set traps, nothing? The companions are just for pure combat??Just read on the Steam forum that your companions can't help you at all when it comes to skill checks and such, because of balance and replayabilty. I understand why I guess, but from a gameplay and "realism" perspective it is a bit weird. I was hoping the occult guy could help me get to talk to the dead with his newly learned occult skill, but nope... apparently only if I have learned the skill myself, which makes it totally pointless outside of combat.
Not even for lockpick or detect/set traps, nothing? The companions are just for pure combat??Just read on the Steam forum that your companions can't help you at all when it comes to skill checks and such, because of balance and replayabilty. I understand why I guess, but from a gameplay and "realism" perspective it is a bit weird. I was hoping the occult guy could help me get to talk to the dead with his newly learned occult skill, but nope... apparently only if I have learned the skill myself, which makes it totally pointless outside of combat.
Anybody know what's up with Horatio? I've searched his room and found nothing.
My bro Morte was never a meat shield.companions are meat shields, as it has always been
Just read on the Steam forum that your companions can't help you at all when it comes to skill checks, because of balance and replayabilty.
Anybody know what's up with Horatio? I've searched his room and found nothing.
Search better.![]()
Cool. Well there's two places to search. I found trick cards and nothing else. There's a greyed out option for subterfuge for all his magical shit but that's it, man.
So why the fuck does Outsider have the Stealth skill? Fucking retarded!Just read on the Steam forum that your companions can't help you at all when it comes to skill checks and such, because of balance and replayabilty. I understand why I guess, but from a gameplay and "realism" perspective it is a bit weird. I was hoping the occult guy could help me get to talk to the dead with his newly learned occult skill, but nope... apparently only if I have learned the skill myself, which makes it totally pointless outside of combat.
I had the same problem.So anyone know how insanity works? I randomly become paranoid, not sure how, and now my guy is spouting out nonsense when it comes to dialogue. I even got into a fight I can't win thanks to it. Is there a way to cure it? But I'm mostly curious how it happened in the first place? I didn't drop sanity to 0 or anything and being paranoid shouldn't make a complete loon I think.
You can rest at the camp icons.Alright, so how do I rest in Arkham? The Eel has a resident so I can't rent the room, and I'm not sure where else I could rest that doesn't involve leaving town to go to a world map destination. Is that what I have to do?
That was a different part. The transmitter is supposed to be in a crate in the warehouse but I went through almost every room in there and couldn't see it. I think it might be the final room, where you're forced to fight 8 ghouls. I just don't see how that room is doable for most characters that aren't strictly focused on combat, like mine is.But is that where the transmitter is?
I remember i saw some part for the quest (transmitter maybe?) in the inventory of that junk merchant
The guy who asks for keys, he has a pendulum for sale IIRCWhere do you find the pendulum to hypnotize the mute girl?
How does Focus even work? It improves your next turn?I am a few hours in and it seems that range weapons are pretty useless. My female companion just spends the time sitting in the corner because of how low her weapon damage is. While my thug group beats the shit out of everything in front of them.
For the warehouse you could use occult check to make the ghouls kill each other. Also the last fight,the ambush is optional,you get some neat weapons from that crate tho.
Also the game runs perfectly fine on HDD ,the guy up there is just a retard or a troll lol.
You could open the safe and other shut boxes with a crowbar and athletics checks,you get the crowbar from the pawnshop,it is a weapon type.
Annoying thing i noticed is getting an insanity trait from nowhere. All that negative shit seems like forced shit to make it more "lovecraftian". It only messes up your screen and text during dialogue,it is just stupid mechanics.
yep as a ranged weapon user you have two choices:
keep shooting and miss a fuckton even with modded weapons
focus and shoot and do half the damage of a melee
focus has the potential to work better with heavy ap weapons but who knows
One freebie total. Yeah, I was pissed off too.I got a grand total of ONE freebie, and that was with maxed Speechcraft and 10 Presence.In the demo my performer was able to get some for free because of high speechcraft, though it would make sense that the hoes would only let you sample the wares a few times before charging.
Is that one freebie per hoe or one freebie total?
morphine is really helpful for harder encounters
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just spam sleeping on the streets while reading your belief book it s that simple. if you do that sanity is actually trivial, angst so far is trivial too since there are many options that don t punish at all
But doesn't each rest period consume one food for each party member and one camping supply or is that only when resting in the world map?