onemananadhisdroid
Augur
Alternatively, you could just grab your popcorn and watch the hours of cutscenes on Youtube at the core of the gig (whilst skipping on the rest of the experience witcher sensing itself anyway).
Cool little changes that the game has if you do things in a different order.
If only the game would have encouraged this type of things more instead of gatekeeping the process with autolevel and the red skulls system...
Replaying this and just did the Crones part of the main quest. To me, that really is the highlight of the game. The atmosphere is just outstanding, from the music, the setting of the swamp, the design of the Crones (of course, the gameplay of fighting basically drowners and the odd water hag throughout the questline is terribly boring). And while I still wished for something more regarding the Whispering Hillock quest, it's still pretty creepy. I like that you don't really get much info on them overall, except in the She Who Knows in-game book.
It's such a shame that you actually fight and kill the crones later on. It's A) so anticlimactic and B) really robs them of their mystery and feeling of danger.
Oh, I actually didn't remember that and didn't know about the post ending thing. Still, I think it's more the fact that you get to fight and beat them in a boss fight. And their appearance again at that point in the game feels somewhat sudden as well (especially if you do the Velen parts first and then Novigrad+Skellige).
"Ciri just doesn't return after defeating the White Frost and is presumed dead. This weighs heavily on Geralt because he feels responsible, that he failed her. He hunts down the last remaining Crone, kills her and retrieves Ciri's/Vesemir's medallion. Then just sits in a hut, resigned and overcome by emotion while it is overrun by monsters. The assumption is that Geralt commits suicide."
Replaying this and just did the Crones part of the main quest. To me, that really is the highlight of the game. The atmosphere is just outstanding, from the music, the setting of the swamp, the design of the Crones (of course, the gameplay of fighting basically drowners and the odd water hag throughout the questline is terribly boring). And while I still wished for something more regarding the Whispering Hillock quest, it's still pretty creepy. I like that you don't really get much info on them overall, except in the She Who Knows in-game book.
It's such a shame that you actually fight and kill the crones later on. It's A) so anticlimactic and B) really robs them of their mystery and feeling of danger.
It's a shame regarding the pacing of the game too. For me, playing through the game for the first time, I was left very impressed with the Crones/Baron questline in Velen. But following the level recommended main quest, you go to Novigrad after and it's just not nearly as impactful or special. Not to say that some lighthearted fun with Dandelion and Zoltan can't be fun, but it just feels a lot thinner than the Velen questline. And then, I headed to Skellige last which... well, to be honest I kind of rushed through because by then it's easy to feel kind of fatigued by the game. And Skellige is a more "annoying" area as well with the islands.
For my current playthrough, I'm trying to weave into Skellige earlier to hopefully keep it fresher. Already ran into some stuff that I just didn't experience before which is fun.
But yeah, the quality and atmosphere of the Crones stuff is just so far above the rest of the game when it comes to story. They hit upon something special there, and that special something isn't there for the rest of the game. And it kinda makes it feel like the game blows its load early on.
Cool little changes that the game has if you do things in a different order.
If only the game would have encouraged this type of things more instead of gatekeeping the process with autolevel and the red skulls system...
That's why Im playing with Witcher 3 enhanced edition mod with it you can go straight to Skellige or start hearts of stone right after finishing the tutorial it's really fun doing stuff in different order and the game narrative was designed with this in mind but someone in the gameplay department fuck up really bad with those shitty hp and damage bonuses that high lvl enemies have so 99% of the people playing will do things in this exact order Velen>Novigrad>Skellige.
Finished Witcher once 1-2 years ago and am on the mood for a second playthrough but i am not sure how do i want to go about it and would like to know if you guys think if the new game plus mode worth it? Should i check any mods since i played the game so far unmodded?
I can only tolerate mods regarding level scaling, loot and combat. The rest of the game is fine as it is.
Personally I got quite far into it with 'W3: Ghost mode' mod and found it pretty good. Just didn't have the energy to play through the whole thing again.
that was the good part thoughcutting away a lot of the sidecontent
that is lacking in depth
FORMER CD PROJEKT RED DEVELOPERS ANNOUNCE NEW STUDIO REBEL WOLVES, WORKING ON DARK FANTASY RPG
a day ago | By Neil Bolt
A former CD Projekt Red Game Director has formed a brand new studio with the aim to create a truly next-gen RPG.
Konrad Tomaszkiewicz, who was Game Director on The Witcher 3: Wild Hunt and Head of Production on Cyberpunk 2077, has formed a new pack of developers for startup studio Rebel Wolves. The studio will be based in Warsaw, Poland, but allow for remote workers as well.
Konrad wishes to create a Dark Fantasy cRPG in Unreal Engine 5, and makes it clear he'll be doing things differently at Rebel Wolves compared to his previous company. He'll look for a fresher approach to making games, and ensure a considerate treatment of his staff as they create this new project.
In an official statement, Rebel Wolves CEO Tomaszkiewicz excitedly details the vision for the studio.
''For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn't be happier to have banded together with friends who share this passion. We’re developing a video game we'd like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgeable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition.
Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other''
Narrative Director Jakub Szamałek echoes Tomaszkiewicz's sentiment;
“In order to create truly great games, we won't chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It's ambitious, true - and I'm glad it is. Art needs ambition. I don't want to create another game. I want to work on titles people will remember.”
With such a high pedigree in the camp, and a positive worker-focused outlook, it will be exciting to see what this studio produces.
Konrad Tomaszkiewicz, who was Game Director on The Witcher 3: Wild Hunt and Head of Production on Cyberpunk 2077,
Head of Production of CP2077 isn't a glowing endorsement.
I somehow managed to skip the entire crime bosses quest chain without even trying to.Some parts feel like they *should* be layered (like the crime bosses stuff in Novigrad for example) but they just aren't.