Dayyālu
Arcane
XpirateZ as a singleplayer game, Dominions 5 as a multiplayer game. Why did I buy a new PC?
It starts faster, you can play Doom mods on it?
XpirateZ as a singleplayer game, Dominions 5 as a multiplayer game. Why did I buy a new PC?
XpirateZ as a singleplayer game, Dominions 5 as a multiplayer game. Why did I buy a new PC?
It starts faster, you can play Doom mods on it?
Bruce VC said: Well it sounds like you have given it an objective chance, if you dont continue it wont be irrational or some kind of knee-jerk reaction
Its not for everyone, do you enjoy GTA games and if you do how would you compare RDR2 with lets say GTA4&5?
$119.26it's around 50 USD in my region but might be significantly more in the US.
After the 50% discount. That's bananas. I think I'd just buy an actual pinball machine if I liked pinball that much.$119.26it's around 50 USD in my region but might be significantly more in the US.
I think you'd ve surprised at how much an actual pinball machine costs. They're very premium collector's items nowAfter the 50% discount. That's bananas. I think I'd just buy an actual pinball machine if I liked pinball that much.$119.26it's around 50 USD in my region but might be significantly more in the US.
I think you'd ve surprised at how much an actual pinball machine costs. They're very premium collector's items nowAfter the 50% discount. That's bananas. I think I'd just buy an actual pinball machine if I liked pinball that much.$119.26it's around 50 USD in my region but might be significantly more in the US.
Some of those flight sim games get like that too, nevermind the price of peripherals.Isn't there that one train sim that has like $12k worth of DLC? Niche games like that can get crazy expensive.
Train Sim World Classic, probably way more than 12k, was in the neighborhood of 7.5k the last time all dlc fit on one steam page (id est under 200 dlcs) and you could hit add all dlc. It has 702 dlc so I am just going to guess and say it has at least 19k worth of dlc since there is no easy way to see the running total anymore.Isn't there that one train sim that has like $12k worth of DLC? Niche games like that can get crazy expensive.
Some of those flight sim games get like that too, nevermind the price of peripherals.Isn't there that one train sim that has like $12k worth of DLC? Niche games like that can get crazy expensive.
Released products... Star Citizen is its own thing.Some of those flight sim games get like that too, nevermind the price of peripherals.Isn't there that one train sim that has like $12k worth of DLC? Niche games like that can get crazy expensive.
yeah, there's a space sim game where people spend like 10k on a ship
not even really a videogame, but a 'sim'... like there will be human pilots by that time anyway
Ship setting in Rev1 was utterly wasted, though. You seldom need to backtrack, so the game ends up being just as linear as Rev2. Not to mention that actually cool areas (like the promenade deck, the grand hall, casino, etc) were rare, and most of the game took place in boring metal hallways.Resident Evil Revelations 2
Campaign was pretty underwhelming and I found the setting to be waaaaay less interesting than the ship in Rev1.
It has been some time since I played Rev1, but from what I remember is that the game felt really Metroidvanian from time to time and I really liked that. It of course comes all down to personal prefernces, but having the whole game play in a tiny ship is a really nice setting, even though there were a lot of corridors. Can't comment on Rev1's raid mode, but I don't remember the game's campagin being extremely tedious when it comes to sending waves, and waves of enemies towards you.Ship setting in Rev1 was utterly wasted, though. You seldom need to backtrack, so the game ends up being just as linear as Rev2. Not to mention that actually cool areas (like the promenade deck, the grand hall, casino, etc) were rare, and most of the game took place in boring metal hallways.Resident Evil Revelations 2
Campaign was pretty underwhelming and I found the setting to be waaaaay less interesting than the ship in Rev1.
Rev2 has better plot and characters (not a particularly high bar to clear given that Rev1's story and characters are fucking horrible, but still), Rev2 wins by virtue of not having half of the campaign dedicated to mindless shooting of wave-spawning hunters and dogs, Rev2 has a tighter resource management and an actual inventory with various components that can be combined.
I liked Rev1's Raid mode better, though. It was hard as balls, and actually demanded the player to learn level layouts and spawn points by heart if they wanted to earn medals.
each chapter had one or two flashback/flashforward episodes where you control different characters other than Jill.I don't remember the game's campagin being extremely tedious when it comes to sending waves, and waves of enemies towards you.