Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,733
100 hours into The Witcher III.
I had higher hopes for the game. Then again, the Codex didn't fail me. I should have known better than to trust Redditors.
I had higher hopes for the game. Then again, the Codex didn't fail me. I should have known better than to trust Redditors.
- Outside of the initial "wow, this looks beautiful", there's not much to look at here. There's nothing special about the game world. It's exactly the same as Gothic's, with better animations and graphics. It's huge, for sure, and that makes it far more realistic than Skyrim's or Morrowind's. Doesn't make it any more fun, though. On the contrary, it makes movement across the world tedious, and abusing fast travel to get around the huge world just proves it was too big for its own good.
- The combat is rather clunky and unfun, it gets old pretty quickly and there's no semblance of strategy: potions and oils resupply, you can apply the same oil how many times you want in a single fight, which begs the question of why didn't CDPR simply made oils autoapply at the beginning of combat (short of removing them altogether, really).
- Enemies shower you in shitty leveled loot. Gone are the days of The Witcher 1 where you could tell at a glance whether a weapon was worth it or not, and where the only armor you could equip was better than the one you were currently wearing. Enjoy a shitload of useless equipment! Which looks fuckugly, to boot.
- The writing is... fine, I guess? The problem with quests in the game is that Geralt automatically knows far more than the player, as he is canonically an experienced Witcher and we are not. It's not really satisfying to look for clues in the environment using your Witcher Senses™ when the player will more likely than not never guess what monster was responsible for the killings at hand. When it comes to NPCs, I think it's the animation that elevates the characters, not the writing itself. And what's more, the fact that, unlike Bethesda RPGs (before Fallout 4, at least), your character, Geralt, actually talks with NPCs, which leads to more dynamic scenes. There's also the possibility of multiple characters engaging in dialogue, which doesn't happen in Bethesda RPGs.
- The "RP" in this game may as well not exist. Just make an action-adventure with C&C and it will instantly be 200% better than what we got. Almost every RPG element (outside of dialogue choices) that I can think of only worsens the experience: leveled loot, leveled monsters, leveled rewards, worthless junk and stuff to purchase and sell, character upgrading (particularly so since most skills offer numeric upgrades as opposed to new abilities).
- I don't understand a fucking thing about the main quest in this game. Honestly I don't really care. I know I'm looking for Ciri, but I'm having a hard time chaining together events in the game. Probably because the game loves to waste your time with long, long sidequests (as part of the main quest) that are completely unrelated to the task at hand. e.g. Bloody Baron questline, Dandelion and Dudu questline, etc. For all the shit I gave to the game, I quite liked how New Vegas kept stuff simple: go to the last place Benny was seen, keep on going, face him in New Vegas. Because The Witcher III tends to tell Ciri's side of things only after playing through a lot of hours, and in brief cutscenes at that, understanding the story becomes quite an endeavour.