Happy with the pathfinding changes, it's easier to walk around and explore now. No hassles. But the companions seem to lag a long way behind the player at times, and I realised they follow where the player has run, rather than the player's actual current position. It'd be nice if they followed a little more closely.
Glad we can change combat behaviour of companions, it helps a bit and was sorely needed.
The UI changes so far are good! The combat log is easier to see and I like that we can see the world map wherever we are now. But there's nothing that says 'world map', I had to find it myself by randomly clicking on stuff in the local map screen.
I got myself an ushanka
, then I had another idea. What about Spetsnaz/OMON style heavy duty breaching helmets?
I found the mad cultist random encounter again and wore a tinfoil hat to see if that would change his dialogue; no luck. He still thinks I'm a shapeshifting Jewish reptilian from Orion who enslaved the ancient Aryans.
That third companion, looks like I'm a slaver now! Are there going to be any other uses for her, besides pack mule? Or is it intended that we do the nice guy thing and let her go? Any reactivity planned for being a slaver?
I'm doing alright with keeping companions alive now but that is more due to taking advantage of a broken economy. As soon as I start being able to easily kill bandits/cultists, I can just farm them and sell their guns/armour for tons of cash which makes it trivially easy to buy stuff. I have 10+ medkits and probably 50+ kasparamids now and 11,000 rubles (I previously had about 23,000 rubles but then I finally found a merchant selling good gear which leads me to the next point...).
...merchant inventories suck. The armourer and gunsmith in Krasnoznamenny take forever to restock with good stuff and the caravan merchants from random encounters 99% of the time don't sell anything good unless you get lucky and they're selling an M-16 (also how does Soviet 5.45 ammo work in an American gun that fires 5.56 ammo, is this one of life's mysteries I'm not supposed to think about?
).
The dog still eats tons of damage tho
, and I found him rather late into the game this time around which hurt a bit because he starts at level 1 when you recruit him = less health. Oh I also noticed we can 'train' him now with enough survival skill, nice!
And I can get free healing from Doc Mikoyan in Otradnoye but I can't ask him to heal Fidel or Gyulchatai.
EDIT: Damn I almost forgot to ask! Silencers! Are we still getting them? What will their practical effect be on gameplay? Can we use them to silently murder people without attracting hordes of guards?