BG3's character generator is atrocious. The only reason it's getting praise is because of the They/Them pronoun shit.
There are no sliders of any kind. You have about 8 premade faces that each embody stereotypical facial types (African, European, Asian etc.) You cannot adjust the physical characteristics in any way.
You can alter skintone across a whole rainbow of colors, same for hair and eyes. You can even give your PC fucking Vitigilo, but God forbid there be a face or two that isn't perfectly sculpted to look as milqtoast adventurer as possible. There are no disabilities of any kind, no assymetrical quarks, nothing.
It is a very barebones character creator.
Yes, Dragon's Dogma is a console game released in 2012 on a system released in 2006, but it had an innovative character appearance customization system that allowed the player to choose the basic shape of important facial elements from a lengthy list of options (in similar fashion to selecting a hairstyle in many games, including BG3), supplemented by sliders to change size, positioning, etc. And it even had a more limited customization of the body, allowing the player to select from a smaller number of options for arms, torso, and legs, plus a height slider, a musculature slider, a weight slider, and (for women) a bust slider.
There have been excuses made for BG3's simplistic character creator, in that it was necessary to aid the player-character's facial expressions, but the expressions made by the player-character in Dragon's Dogma weren't all that much worse than the expressions made by the player-character in BG3, despite Larian limiting the player to a handful of heads (once sex and species have been chosen). Moreover, despite having just four "body types" with no customization aside from the race selected, the actual body meshes seen in practice are dependent on the specific armor/clothing meshes, which can be wildly inconsistent with each other, whereas Dragon's Dogma actually had a morphing system for adjusting the individual pieces of armor and clothing to the customized model of the character wearing them.