Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,220
Choices with no consequences.
I don't see how much more you can reasonably expect; there are several cases where I was surprised that the game let me skip out on things that the writers obviously spent a lot of time on and provided alternatives:
1) Since I was playing a harem party, I told Wyll the devil-hunter to fuck off when he appeared in the camp ... and he fucked off, I never saw him again. Since I'd read in threads here that the Duke was his father and their quests were intertwined, I expected him to pop back in in act 3, but he didn't. I rescued his father from SeaLab, had him hanging around in camp; he never mentioned his gay dancing son (probably ashamed). Everything I know about Wyll I learned from this website, all he ever did in my game is stroll into camp, spout some shit and wander off into the wilderness.
2) Some companion quests are actually branched, not 'complete the quest and then push the NPC through the good or evil door'; Shadowheart's quest plays out differently for the two tracks. I didn't use most of the companions, but playing as Gale, I can actually go full
3) Those mushroom merchants were bitching about their lack of stock in act 3 because the game let me accidentally blow up their magic mushroom. That's it, you snooze you lose. Pretty much every other RPG dev would have made the mushroom impossible to destroy, made some big deal out of the choice of who to give the mushroom to and then "hidden" 3 other mushrooms so you could give everyone their fucking mushroom and avoid having to make the choice.
I don't know that it adds up to 170000000000 endings or whatever the yellow press promised, but being able to 1) become a squid, 2) work with the gay squid, 3) have Karlach become a squid or 4) make Orpheus become a squid is also a pretty decent selection of options for resolving the main quest. WotR does have a better selection but compare this to either BG or BG2.