"1) I am a combatfag. That means i enjoy gameplay, you know, the reason we actually play video games instead of reading novels or watching films. I enjoy a good story as much as anyone, but a good story cannot save a garbage game. If the game is garbage, i am watching the story in a movie version on Youtube or just reading about it on a wiki. Life is too short for garbage gameplay."
"I like Witcher 3."
One thing i learned about autists and spergs, is that they don't understand the concept of non-binary situations. They see everything in black and white.
Listen, just because someone is a combatfag, does not mean he cannot enjoy one of the best examples of storyfag RPGs. The Witcher 3 is not a simple game, it is one of the best. Even farm simulator fans can enjoy it... Prefering a certain type of game does not preclude you from playing well-designed games of another type. It just means you typically avoid the lesser games of that type...
Also, enjoying a certain type of game, does not mean you enjoy every game of that type. For example, enjoying action adventure games does not mean you enjoy playing Superman 64. You may like a type of game, but still it has to be good for you to wanna play it...
I hope autists can understand better now that i explained it.
Why don't you stick with games that farmers enjoy, then?
ATOM's scenario is probably the closest thing to literature from the past years of video games. Not because it tells a story but because of its intertextual qualities, how it relates to texts and plays with them. As I've said before, I can definitely see how in the future this game may be taught in universities as an example of kinda art brute postmodernism in the artless wasteland that is video games. Perhaps they will even frame it as a work in the vein of
Bakthin's theory of carnivalesque. Sure, it's not as monocled in terms of postmodern intertextuality as to cite Sasha Sokolov's Palisandriya, Mikhail Berg's Ross i ya, or Andrei Bitov's Pushkin House, but some stealth citations from
this gentleman are probably the most intellectual thing you, TemplarGR, are going to see in your whole
entertainment-filled life. Only if I pointed it out for you, of course.
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Anyway, for fairness sake, I'll say it: ATOM RPG is a hard game to enjoy on the same terms other games can be enjoyed (witcher 3). If you are not a particular person that wants literal fallout 1 (the shallow, yet satisfying, level of appreciating ATOM), you will definitely need to frantically look for the right approach since mechanically and design-wise it's one hell of a bumpy ride for the uninitiated. Properly contextualizing the game's systems helps frame the experience without much tears, blood, and sweat shed.
While it's understandable that it can be hard to wrap your head around how such pieces work
conceptually ('LOL it's fallout 1' is probably the most common insight from geniuses with 10 int and att), posts a-la TemplarGR's are detestable on the same level as dummies' walls of texts on how 'bad' pynchon, joyce, auster, ellis, and the array of other authors whose texts require (!) you (!!!) to have a rich background (!!!!!) in reading (!!!!!!!) what the humanity has written previously (!!!!!!!!!!!!) are.
It's not embarrassing not to understand; gloating about not understanding is.