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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Sloul

Savant
Joined
Mar 26, 2016
Messages
286
Companions list&location:
Fidel at the tavern in the outskirts of KP3
Hexogen at Red Fighter (it's east from KP3, you get the exact location by talking to the 2nd ATOM guy within KP3)
Alexander at Red Fighter (you need to upgrade the place a bit, to meet with the 3 wormskin guys - random encounter -, and to have decent personality)
Dog: random encounter, save him, give him collar, have decent survival

Bad karma companion: A girl that ?Lena? that you can meet at Peregon, she is part of the Death squad


Atomboy I didn't get my hands on the endgame shields in my playthrough, I am only using the one that I crafted mid-game. I suspect there is an issue with the % appearance in shops or something. I also refreshed shops like a frenetic to see if they appear, but nope.
p.s: also, there is a little issue with the
car, when you get into the trunk, if you use number to get things in or out the trunk, like 1, 2, 3, 4 etc., it activates the dialogue lines of the car. Thus if you type 1, it starts the car and you are on the worldmap. I thought it was a bug at first
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
Atomboy
Any chance you guys can move the shield to the second weapon slot or maybe come up with some possible way to combine it in one? Pretty please?

I fucking love shields in RPGs, especially in non-medieval ones like ATOM but I really need that backpack too. :P
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,557
Location
Bulgaria
Any way to save the guy from the ghost in the city of dead?

assume you mean Kraszno? Where are these bounties?
In the police station,first building on the left in the second part of the city.

Commissar Draco you could unlock safes the same way any other container. No point for using codes. With around 50 lockpick and the tools in your bag everything open.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
I am worried guys, i jut started it and having a blast, no pun intended. Will this keep going on , or will it end up buggy with broken quests , unbalanced encounters in the end ?
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,526
It's called a Sedgley Punch Gun
Very cool stuff. I hope you would add some less techie punch weapons too. I spoke about the metal glove mainly because I want to have a melee weapon with DR buff but don't want to run around with a frying pen!
Crimean war museum heist in a DLC. More practical melee \ punch things are also on the way.
Holy Lenin can't wait! Just make sure to add at leat one sword weapon. Preferably something two-handed. Do you plan to add two handed melee weapons the base game (pre war fireaxes, makeshift spears, sledgehammers)?
But 2 of them are Kickstarter backers only lol.
Ranger and the chosen one? Can we get a screenshot of Kickstarter traits and char models or at least some info? There is absolutely nothing in the net about them.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
I am worried guys, i jut started it and having a blast, no pun intended. Will this keep going on , or will it end up buggy with broken quests , unbalanced encounters in the end ?

Dang, too bad you're ignoring me. Otherwise, you might have got some insight into things! :negative:
 
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Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
734
Sooo are the bounty quests in the city endless? I am mopping up unfinished things and am curious if i should bother.
Yup, they are! They will never, ever end...
Companions list&location:
Fidel at the tavern in the outskirts of KP3
Hexogen at Red Fighter (it's east from KP3, you get the exact location by talking to the 2nd ATOM guy within KP3)
Alexander at Red Fighter (you need to upgrade the place a bit, to meet with the 3 wormskin guys - random encounter -, and to have decent personality)
Dog: random encounter, save him, give him collar, have decent survival

Bad karma companion: A girl that ?Lena? that you can meet at Peregon, she is part of the Death squad


Atomboy I didn't get my hands on the endgame shields in my playthrough, I am only using the one that I crafted mid-game. I suspect there is an issue with the % appearance in shops or something. I also refreshed shops like a frenetic to see if they appear, but nope.
p.s: also, there is a little issue with the
car, when you get into the trunk, if you use number to get things in or out the trunk, like 1, 2, 3, 4 etc., it activates the dialogue lines of the car. Thus if you type 1, it starts the car and you are on the worldmap. I thought it was a bug at first
Even if you visit the Krasnoznamenny Armor Dealer? He's a sure bet in my 5 playthroughs. Had the Omon shield several times! I'm gonna ask around.
It's called a Sedgley Punch Gun
Very cool stuff. I hope you would add some less techie punch weapons too. I spoke about the metal glove mainly because I want to have a melee weapon with DR buff but don't want to run around with a frying pen!
Crimean war museum heist in a DLC. More practical melee \ punch things are also on the way.
Holy Lenin can't wait! Just make sure to add at leat one sword weapon. Preferably something two-handed. Do you plan to add two handed melee weapons the base game (pre war fireaxes, makeshift spears, sledgehammers)?
But 2 of them are Kickstarter backers only lol.
Ranger and the chosen one? Can we get a screenshot of Kickstarter traits and char models or at least some info? There is absolutely nothing in the net about them.
We're making several animations, one or two will probably include two-handed swings. And some kind of a shashka or revolutionary Russian style sword is sure to happen at some point :)
We have the Budenovka for it, after all.
On Chosen and Ranger currently I don't even have those screenshots. Basically there a guy in some stalker gear and a guy in a feather hat I guess... And they can sometimes say something along the lines "DO YOU KNOW WHO I AM?" and insta-win a dialogue

Atomboy
Any chance you guys can move the shield to the second weapon slot or maybe come up with some possible way to combine it in one? Pretty please?

I fucking love shields in RPGs, especially in non-medieval ones like ATOM but I really need that backpack too. :P
I'll pass on the word!

I am worried guys, i jut started it and having a blast, no pun intended. Will this keep going on , or will it end up buggy with broken quests , unbalanced encounters in the end ?
Time and 900 steam reviews taught me that it's very, very personal. Smooth sailing for one is abrupt descent into death and misery for another. Try it for yourself, I guess.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,557
Location
Bulgaria
I just finished the game and decided to give a summery of my thoughts on it.

The game is a fateful reincarnation of Fallout games,might even say that it is too fateful. Mainly the inventory could have been more modern and practical also the weapon skills could have been expanded in their usefulness. Now you could just pump the stat you need for the weapons and hit without pumping skills. There are also a few useless skills like first aid (2-3 checks) and survival(haven't seen a check with it),tinkering(also no check) and explosives(also no checks). On the other hand speech,barter and technology are pretty well implemented and frequently met during the game,it really felt rewarding investing in them. Pickpocket and lockpick were also well implemented,they are a decent way to get XP.
Attributes are also very well implemented in the dialogue,maybe the best part of the character creation. It was really fun seeing being able to use different attributes in dialogue and not only charisma like in most rpgs. Nothing feels like charming chicks by flexing muscle or ripping a booby trapped locker so hard that the traps get ripped apart or disabling a bomb by the power of muscle :). Also i find it nice that it was not always the right way to do it,some times you had to choose a different attribute for optimal result.
The combat was....like in Fallout game...serviceable. The Companions were lagging far too much behind and you had to constantly wait for them,that was the reason i decided to go lone wolf after i got pissed of waiting. The AP system could be annoying if you do sole,a lot of waiting turns while being able to do very little. It would have been better if there was a way to perma increase APs outside of character creation. A lot of inexperienced players could end up with a low Dex character and get pissed of a few hours in. Another criticism is for the lack of balance in the weapon's part,or maybe too much balance. Most weapons have kind of the same stats,you just have do the match of how much damage you could do per round. Some times a high tier weapon is worst than the one you found near the start of the game. Also the combat is really slow and cheat engine couldn't speed it up,oh well at least i managed to read some codex shit in between rounds.
On the other hand i really enjoyed the writing,it is rude and unapologetic....it feels real and natural. It is on far better level than anything Obsidian could pull off this days. It made me laugh when i stumbled on to something ridiculous and made me uneasy when i found some grim dark shit like a snuff slave cabal. Also it got the women right,seducing chick never felt out of place. Nothing like corrupting a young teen at a farm :). Another think i liked was the stories and the mysteries,like the two people at the fire in the forest. Shame that the devs couldn't expand on them by making more creepy locations and encounters. I felt that the mutants were under used in the game,never got to encounter most of them outside of their level. Like i never got to explore a lair of the shadow people in the dead city,they were just a random encounter that tried out once and the just skipped. Or how i never saw a giant spider outside of the red fighters or the giants mutants outside of the collapsed tunnel. For fuck sake i was surprised when i encountered a mutated gorilla by a random encounter.
The mechanical part of the game is also superb,i never had any problems in my whole playtrough,didn't found a single bugged quest...or any bug in that matter. It is the best game i have played in half a decade in that regard. Loading screens load fast and the game looks decent for the genre. I would say that the looks fit well with the atmosphere.
The level design was decent/good,some bunkers were a little bit too big filled with empty container... but from this suffers every single Fallout game. A lot of illogical garbage items,while ignoring some obvious things that could bring a lot of money if it was real situation. Like opening a container that have a brick and a fork and seeing it as a loot while ignoring the working PC and the well preserver beuro. But that is not a fault of the game,more of a personal nitpic of the genre :). The Hubs were well designed and felt realistic and natural. Still it would have been better with different factions and reputations system.
The ending sucked tho,the devs should have gone for a slide show without a narrator and not a voiced one where only 2-3 choices mattered.
Oh,i almost forgot,the portraits are really great. Love that they are all unique.

In the end the game is greater than the sum of its parts. I whole heartedly would recommend it. I may sound more negative than i am,that is because there parts that could have been a better even if they are good now. I have the feeling that time and money constraint had an effect on the game. Hope that the devs made enough money to make a second one and improve on this one. It is really good game that is well worth the money,even a ravaging scum like me will buy it once it hit GoG ;).
 
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bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
is there a way to edit my characters stats midgame? i want to fix up some of the attributes without having to restart my 13 hour game
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Sounds like saving melee for my eventual second playthrough was the right choice! Exciting prospects for hacking and beating my adversaries to death.

I went for a focus on pistols and smgs for my current playthrough, with eventual branching into rifles planned for the future. Might have to hold out for these burst weapon changes to be implemented before I play much further.

Also, Lhynn, I know you take issue with the ability tree and its lack of exciting options, but are you also against how the attributes and skills develop as well? I don't have as much of a dislike for PoE as you do, but saying it's barely better than PoE doesn't seem like a fair insult to throw at ATOM, as character development in PoE 1 was essentially hitting the level-up button and distributing some meaningless points that had hardly any affect on world interactions. ATOM point distribution seems much more impactful in all regards.
 
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Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Rerolled again (this time after nearly 15 hours) since it seems I didn't give myself anywhere near enough Attention to use guns and melee seems to have wavered off.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,420
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
1 minor detail i appreciate is how the 3D models of NPCs looks similar to their 2D portraits. like clothes, headwear and facial features. the 3D model isn't exactly fully detailed, but you still can perceive their features is in line with their portraits. the background in the 2D portraits are also make sense the the actual environment you find them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,324
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,081
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,324
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
I used up all my willpower and good will with pathfinder while waiting for patches. I would rather wait for a more complete version.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
I used up all my willpower and good will with pathfinder while waiting for patches. I would rather wait for a more complete version.

This is completely unlike bugfinder:patchmaker, I played for a while and the worst I've encountered is a missing string on a minor NPC.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,324
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
I used up all my willpower and good will with pathfinder while waiting for patches. I would rather wait for a more complete version.

This is completely unlike bugfinder:patchmaker, I played for a while and the worst I've encountered is a missing string on a minor NPC.
When devs in this topic talk about making mechanical changes to the game few days after release it is really not. Bugs are not the only problem Pathfinder had, I no longer wish to play a game that is being changed in first month more than just fixing bugs. Just like with Deadfire, I am happy enough to just wait for a more complete version. As I probably should have with Pathfinder.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
I used up all my willpower and good will with pathfinder while waiting for patches. I would rather wait for a more complete version.

This is completely unlike bugfinder:patchmaker, I played for a while and the worst I've encountered is a missing string on a minor NPC.
When devs in this topic talk about making mechanical changes to the game few days after release it is really not. Bugs are not the only problem Pathfinder had, I no longer wish to play a game that is being changed in first month more than just fixing bugs. Just like with Deadfire, I am happy enough to just wait for a more complete version. As I probably should have with Pathfinder.

What did Bugfinder change mechanically? The Kingdom stuff and Greater Shout nerf is the only that comes to mind, that's pretty minor.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Also, Lhynn, I know you take issue with the ability tree and its lack of exciting options, but are you also against how the attributes and skills develop as well?
No, just the perk tree and its mechanics. Its boring and shit and inferior to the game that inspires the whole thing, which is baffling. Why would you go with something obviously worse?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,324
I wanted to start playing this game but then I read in this topic that devs are already working on making mechanical and system changes (like changes to Aiming) so I think I will wait a bit.
When is the patch with bigger changes coming?

Just play it now.. The devs have said they are going to add more content too so if you wait you will just end up waiting forever.. You will want to play it again anyways because it is that good.
I used up all my willpower and good will with pathfinder while waiting for patches. I would rather wait for a more complete version.

This is completely unlike bugfinder:patchmaker, I played for a while and the worst I've encountered is a missing string on a minor NPC.
When devs in this topic talk about making mechanical changes to the game few days after release it is really not. Bugs are not the only problem Pathfinder had, I no longer wish to play a game that is being changed in first month more than just fixing bugs. Just like with Deadfire, I am happy enough to just wait for a more complete version. As I probably should have with Pathfinder.

What did Bugfinder change mechanically? The Kingdom stuff and Greater Shout nerf is the only that comes to mind, that's pretty minor.
They added spells. Lot of stuff about kingdom management (like teleporting to your villages). Lot of stuff that is beyond bugs. And more coming this week with 1.2 beta release.
 

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