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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. Then that kind of open world format is just flawed as its an open world that prevents exploration.
     
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  2. Reinhardt Arcane

    Reinhardt
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    Then remove fucking main quest markers too, nigger! Fucking "rpg games"
     
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  3. Necroscope Arcane

    Necroscope
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    Codex 2014
    What more there is to even talk about? The game is shit, business as usual (bugs, memes, ppl in denial, memes, more memes), let's call it a day and get back under our rocks.
     
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  4. Reinhardt Arcane

    Reinhardt
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    fixed.
     
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  5. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    [​IMG]
     
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  6. Agame Arcane Patron

    Agame
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    Pretty sure I remember that as one of the many, MANY missing features they discussed pre-release. That certain NPCs would track you around the map. Actually the merc system from Ass Breed Odd-a-see would have worked quite well in this game, some bad mother effer NPCs that roam the map and can get paid to track you down dead or alive. In fact they could have ditched the pathetic GTA police system and just used that instead.
     
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  7. Alphard Savant

    Alphard
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    Combat seems slightly unbalanced. I wandered in a zone higher level than the start at lv 1 and found 2 criminals with lv 3 bounty and 1 corrupted cop talking with them. After 6-7 attempts to gun them down and being flatlined, i used a grenade to make them fall and stun them and trishotted each one of them with punches. with lv 3 body stat. Nani?
     
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  8. Grampy_Bone Arcane

    Grampy_Bone
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    Yeah you can't screw over anyone until the end. They story *mostly* justifies it. Most of the C&C involves saving Paul (which is as meaningful as an ending slide) and the various ways to obtain killswitches and thus skip boss fights.
     
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  9. Agame Arcane Patron

    Agame
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    Yea "Open World" design needs a complete overhaul, minimaps, floating quest markers etc are all antithetical to the entire point of open world. Immersing you in the world and the experience. When you are fixated on a tiny square in the corner of the screen or following a flashing blip around like a horse with blinkers whats the point? These devs need to go back to game design school and look at how you use environment, lighting, audio etc to create organic prompts in the world space to lead the player to objectives and points of interest. You know actual exploration...

    Funny how we are in the peak of open world game design and graphics fidelity, yet its all completely sabotaged by the casual/normie follow the carrot bullshit. Design a game from the ground up without any of that extraneous hand holding stuff and we could see a good open world game. But I guess that would also require a shit ton of hard work from devs.
     
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  10. Zer0wing Cipher

    Zer0wing
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    No one ever in their right minds considers Deus Ex 1 a master-class in C&C. Choices are buried in gameplay (agressive/stealth/mixing), skill and implant investment and getting the (dis)pleasure from mastering the chosen path is the concequence. Now Deus Ex: IW, of all things gone wrong, nailed the MQ, where player agency comes into play first in the script. Cyberpunk 2077 pre-production team did not ever considered player agency because people liked DX1 and thought that they also will get away with cutting corners in similar places.
     
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  11. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    This was legit the best weapon in the game when I found it.

    GOTY.

    [​IMG]
     
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  12. T.Ashpool Educated

    T.Ashpool
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    god damn i just want to bury my face between those titties
     
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  13. MadMaxHellfire Arcane

    MadMaxHellfire
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    i don't know rick, they look fake.
     
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  14. RRRrrr Arcane

    RRRrrr
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    That's better, if she had to get fake tits, her self-esteem will be lower lol
     
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  15. TheDiceMustRoll Game Analist

    TheDiceMustRoll
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    I mean literally Zelda, breath of the wild.
     
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  16. TheDiceMustRoll Game Analist

    TheDiceMustRoll
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    Breath of the Wild is basically a perfect blueprint for how you should do an open world game, even if it isn't a perfect game itself. Set the goal on the map, and then everything you do is in preparation for said goal. Most open world games are just "here's a big list of shit to do, wee". But I get it, I only ever played Far Cry 5, but there was something...eh...comfy? Comfy about flying a helicopter around montana. It was aight.
     
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  17. Koolz Novice

    Koolz
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    They are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
    https://www.youtube.com/watch?v=E7dKVCw7bkE

    Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.

    Prepare for Cyberpunk 2077 to be all over the place.

    https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1

    Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.

    Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.

    Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.
     
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  18. kreight Educated

    kreight
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    sex sells
     
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  19. Koolz Novice

    Koolz
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    • decline decline x 1
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  20. Agame Arcane Patron

    Agame
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    Thats the problem, there is something very relaxing and comfy about the current design philosophy of AAA open world games. Its a literal hamster wheel design, you never have to be afraid of getting lost or possibly turning your brain on, just kick back and follow the dotted line and watch numbers go up.

    Oh and what is a 'Breath of the Wild'? I dont do console trash. :shittydog:
     
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  21. SmartCheetah Arbiter

    SmartCheetah
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    Who would've thought that mediocre extremely buggy game might be a start to cyberpunk era of mankind!
     
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  22. TheDiceMustRoll Game Analist

    TheDiceMustRoll
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    The latest Zelda game. You wake up in a cave, you're told Ganon has Zelda trapped in a big castle in the center, and you can go there any time. Here's a big fucking map of shit to do, weapons to find, etc. It's a good start.
     
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  23. RobotSquirrel Learned

    RobotSquirrel
    Joined:
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    Adelaide
    Instead it presented you with:

    • Helios Ending: Press a button so you can press the big red button and then walk into Helios' chamber
    • Tong Ending: Press a sequence of buttons that cause the facility to self destruct
    • Illuminati Ending: Press a sequence of buttons to turn off Bob Page's fail safe and then press the big red button to kill him
    Deus Ex as good of a game as it was it is undeniable that they rushed the ending. The main difference between Deus Ex 1's ending and Human Revolutions is that it at least spaced the buttons out so you had to do something to get a different ending but it still amounts to pick a button and press it. Area 51 is easily the weakest part of Deus Ex.
     
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  24. DalekFlay Arcane Patron

    DalekFlay
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    Yep. Also, like Morrowind, you can go to the center of the map and beat the game whenever you can handle it, basically. Morrowind also had exploration that was very rewarding due to hand-placed loot, unique locations and random quest givers being all over the place. Open world games shine when you have real freedom and are rewarded for taking advantage of it. Unfortunately most modern open world games ruin all this with randomized loot and checklist quest design that just has you following markers. I didn't expect much different with Cyberpunk though, considering Witcher 3 was the epitome of that kind of design. At least with Cyberpunk the combat is stealthy shooting, which I enjoy way more than Witcher 3's whacky-whacky sword fighting.
     
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  25. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    [​IMG]

    Food seems to be plentiful in this cyberpunk dystopia. :M
     
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